Man, I gotta tell you, there’s always that one project, that one idea, that just sits there in your head, right? For me, it was this little utility I wanted to build. Nothing groundbreaking, just something that would help me out with a specific, annoying task I kept running into. I’d been thinking about it for months, maybe even a year. Sketching stuff out on napkins, opening up an IDE, typing a few lines, then getting distracted. It was never the right time, never enough energy, always some excuse.
I swear, I had design docs in my head that could rival a big tech company’s. Overthinking every single possible feature, worrying about scalability for an audience of one (me!), and just generally getting lost in the weeds before I’d even laid down the first brick. It was classic paralysis by analysis, and I was deep in it.
The Jolt
Then one Tuesday, it just hit me. I was talking to a buddy who was showing off this really simple, almost crude, app he’d thrown together over a weekend to solve his irritating problem. It wasn’t fancy, didn’t have a database, hardly any UI, but it worked. And he was using it every single day. Seeing that, man, something just clicked in my brain. It was like a sudden, sharp sword swinging down and cutting through all the crap I’d built up.
I realized I was waiting for some perfect moment, some divine inspiration, some extra 48 hours in the day that just wasn’t gonna come. My buddy just did it. No fuss, no grand plan, just action. That was my Knight of Swords moment, right there. I told myself, “Enough. Time to stop thinking and start doing.”

Drawing the Line in the Sand
First thing I did was wipe the slate clean in my head. All those elaborate features? Gone. Scalability concerns? Laughable for what I needed. I stripped the idea back to its absolute, bare-bones core. What’s the single most important thing it needs to do? Just that, and nothing else. No extra bells, no fancy whistles. Just the core function.
Then I gave myself a ridiculous deadline: three days. Not three weeks, not three months. Three days. From that Tuesday evening to Friday night, I was going to have a working prototype, something I could actually click and use, even if it was ugly as sin. This wasn’t about perfection; it was about getting a tangible thing out of my head and onto my computer screen.
The Grind Starts
I kicked off that evening. Opened up my text editor, fired up the dev environment I already had installed, and just started typing. No more planning. Just coding. I knew roughly what language and frameworks I’d use, because I was already familiar with them. The goal wasn’t to learn new tech; it was to build with what I had.
Wednesday was a blur. I skipped my usual evening walk, ordered terrible takeout, and just kept pushing. Every time I hit a snag, I didn’t stop to research for hours. I’d do a quick search, grab the first working snippet, understand it enough to make it fit, and move on. It was rough. Real rough. The code wasn’t pretty. I knew it. But I didn’t care. The sword was drawn, and I was just slashing forward.
There were moments, oh man, there were moments I wanted to just throw my laptop across the room. Bugs that made no sense. Syntax errors I swear weren’t there a minute ago. But that deadline, that ridiculous three-day self-imposed deadline, kept me glued to the chair. I was racing against myself, against my own procrastination.
Thursday, I started seeing the pieces come together. The input fields were there. The logic was starting to chew on the data. It was still clunky, still buggy, but I could see it. I was cutting features left and right if they seemed like they’d take an extra hour. A button needed to look good? Nope, just make it clickable. Error handling? Basic, basic stuff. Logging? Forget about it, just print to console for now.
It was all about momentum. Just keep going. Don’t look back. Don’t look sideways at what other people built. Just focus on this thing, now.
The Finish Line (or close enough)
Friday evening rolled around, and I was fried. Absolutely spent. But by God, I had a thing. It ran. It took my input. It processed it (mostly) correctly. And it gave me an output that was useful. It wasn’t perfect. I found a couple more small bugs, definitely some rough edges in the UI, and a part of the logic was a bit of a hack job. But I’d done it. I had something tangible, something that worked.
I didn’t launch it to the public or anything. This wasn’t that kind of project. But I opened it up, used it for its intended purpose, and man, the satisfaction was immense. That feeling of just getting it done, of cutting through all the mental clutter and actually executing, was way better than any perfect, theoretical plan I’d ever cooked up.
That whole experience taught me a huge lesson about just starting, about pushing through, and about not letting the perfect be the enemy of the good. Sometimes, you just need to draw that sword, make a decision, and charge. The planning will sort itself out as you go.
